Thursday, 22 June 2017

EXP 3


EXP 3 (ARCH)

The task of creating a 'bridge' that also housed a full fledged school for the built environment faculty of UNSW.

Our side brief was to incorporate motion ideas into the buildings and hence my theme is:
Motion can be represented by free form and still architecture

My designs are heavily influenced by the Opera Houses around the world (Sydney, Harbin, Perth (Concept))
http://www.archdaily.com/category/opera-househttp://www.archdaily.com/778933/harbin-opera-house-mad-architects

Most articles on those buildings has taken into consideration the theme of "performance" and how a large cage of glass or see through materials causes the beauty of the building whilst also exaggerating the performance of the people. 






Actual renders finished product












Light Simulation




Lecture Hall

Lecture Hall (Main lights off besides ceiling display)

Library interior 



Library front 

Deans Room

Deans Room interior
Frontal Bridge (main)




               Cafe and study VR 




Moving Elements:
 - Escalator
 - Elevators
 - Lifting walls -> becomes shelter
 - Lifting floors from the ground to become study space
 - Moving Louvers for sun and shelter for lecture room
 - Moving Shelter for bridge
 - (MOST IMPORTANT) Draining colored water, used for tinting and clearing purposes



Movement Break down




An emulation of the use of movement relative to sun direction



MOST IMPORTANT: Iconic movement, using water to tint the windows, and drain to let sunshine in
(Very experimental, and terrible simulation due to restrictions in processing power) 



Elevating roof shield for Lecture hall for more sunlight/ shade


Moving Bridge shade device for rain and shade 

Elevating level from the grass for more study space, tables can be flipped to get rid of dirt





Rhino Screenshots for interior display 



Library interior

Library exterior


Staff rooms
The reason for the hooks is i tried to do a glass-ception idea, where it would create the illusion that the inner glass box is floating (however, the rendering didn't turn out as how i wanted to)

Staff rooms

Cafe and Study

Main bridge
Lecture Hall 

Lecture hall 










Overall:
- Due to time restrictions, many rooms were left unfurnished although there is ALOT of space left that is just empty. 
- The idea of using water as a tinting solution for glass was extremely difficult to simulate with my computing power
- The file was 1.5gbs (rhino) and was difficult to work with 
- Lighting such a large structure was hard to get it right 



Sunday, 30 April 2017

(ex 2) 36 textures gradients

We had to again, create textures except this time, they had to develop into a gradient







(Ex 2) Applied 3 gradient textures onto model

Applying 1 of each texture (light, dark, darkest) to my light rail

to the base

to the pole

to the box

(Ex 2) Light rail renders (lumion + c4D)

Renders
Our main renderer is supposed to be Lumion, however i find myself being better at Cinema4d's rendering system as its more diverse and complex.

My statements that i followed from first lesson is
"  Repetition with consistent alteration delivers freshness and uniqueness to design"
"  Repetition of sections and segments that follows a curvature allows for a fluid combination of sharp angles and soft bends"
Where essentially i created a sense of motion and force ( as which the nature of trains/ light rails posses). I used basic geometric shapes of rectangles to depict motion and curvature which is the biggest feature of my design. 

I knew motion would also come in hand with the slimness and lengthiness of the design (ie a bullet). and so i tried restricting the design to only expanding the length and height. I always wanted to keep the design to a minimal level as gives off a modern and light feel ( which suits motion quite well). 









Cinema 4D renders 

I also added more colours and textures such as the transparent reds of the stacking of rectangles